The sense of scale is instantly shot to shit and all believability goes out the window. They go for massive battle scenarios of the war yet all you see on the screen at any one time are just a few squads and vehicles. The small squad tactical focus simply does not work with what events they try to depict and how they try to put the player into them. Sorry for the meme, but they tried to have their cake and eat it too. The more important bit is that for me the game failed in how it depicts the conflict (no not morally) tactically. The Russian localization is if you can believe it even worse, the characters tone is all over the place, it's like all of the stuff was recorded at completely different sessions that nobody bothered to check over, it's a bizzaro world of intonations conflicting with the text and situations. Cutscenes and voice acting, the English voice actors are mediocre at best and their constant attempts at a fake Russian accent like it's a 90s Hollywood movie are painful in this day and age, especially in videogames that have the luxury of not needing to put an expensive face to a voice and can hire whoever. Well I can only speak to the campaign stuff, as that is what I mainly play and am interested in.įor me CoH2 fails at several things, lets start with the minor stuff.
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